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Archive for March, 2008

That’s a lot of rejections in one week

March 16th, 2008

Another day, another rejection. This week is getting down right depressing. This one came from Kunati Press. But this one isn’t so bad. I knew this one was coming — just looking at their catalogue, I knew I wasn’t the proper fit. But I still sent considering they were a local (out of Paris, On) press that catered to genre fiction.

They sent me the following rejection notice:

It is simply not what we are looking for at Kunati at this time. I think you have a good chance of finding the right home for it if you persevere.

No worries. This one really doesn’t bother me. Now I can send it to some proper fantasy publishing houses. See how that goes over.

Writing

Lady Luck

March 16th, 2008

A flash fiction story. This one won’t be up long — once I submit it, I take it down. This one will be going out soon — in the next couple of days.

I set out to write a story fewer than 500 words long. I thought it was impossible but I managed it. I’ve since done two versions — one 498 words, and this one at 675 words. Why the difference?

Because I was writing for a very specific market and it only accepts 500 words or less. I had never heard of that before — but hell, a credit is a credit. But at 498 words that’s pretty damned sparse. So I went through and added a few more lines.

Removed

Writing

Intergalactic Medicine Show — no go

March 15th, 2008

Finally got a rejection from Intergalactic Medicine Show. This is a biggie — would’ve given me a big-time credit. After 11 months, he finally gave me the heave-ho. The reason? Well, here it is:

The short reply to your query then is that I did pass on your story. I found your writing style to be very smooth, which is always a plus. But the pacing of the story was a little too slow for me, and though I thought the concept was an intriguing one, it felt a bit like a punchline and it’s very, very difficult to successfully string a punchline type story out over 40+ pages. Just my two cents worth.

Pacing — too slow? WTF? I’m not mad at the response. If he thinks it’s too slow, then for him, it’s too slow. But what astounds me is how often am I told — your stuff moves too fast, pacing too quick, slow it down…

Goes to show you that I shouldn’t be changing my writing style to suit anyone. Do what works best for me.

Writing

Dungeons and Dragons – RIP

March 4th, 2008

The creator of D&D died today. Gary Gygax, the man who launched a 1000 geeks, died of an abdominal aneurysm. I’m not sure what that is, but it sounds like he overdid it on the snacks during game time.

Gary Gygax developed D&D way back in the 70s. Since that time, D&D grew into other games, multiple versions, and inspired other games (such as Magic) and even video games.

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